Bun Runner Devlog -- 2024-11-01
Not as much progress this week, but some good code cleanups and performance enhancements:
- Spreading out redraw work across multiple frames
- Getting background rendering mostly working
- Precalculating double buffer calculations
Next will be getting the double buffering to happen independently between the front and back planes, which will allow for smooth backgrounds and foregrounds. Then I’ll work on externalizing some more of the game from the code, moving maps to separate files that can be loaded in and adding some other colors to the output.